Game in a week: Slice Vegatables
Slice Vegetables » Devlog
This is the 3rd game of my challenge: to make games in a week. I select a successful, presumably simple, game and try to reimplement it as much as I can within a week. For the first reference I took the game Perfect Slices.
Decomposition into a plan
This is the plan in the order of execution:
- Cutting board (model)
- Vegetables
- Eggplant, potato (models)
- Vegetable Spawner
- Knife
- Model
- Cutting
- Moving
- Cutting animation
- Wood obstacle (model)
- Hitting a wood obstacle
- Hitting animation
- Win screen
- Confetti
- Scores
- Progress bar
- Speed
- Woosh effect
- UI element
- Garbage destroyer
- Effect of falling apart
- Splashes (effect)
- Percent of misses
- Star rating
- Fog
- Minimum time
- Sound of cutting
- Carrot model
What I planned but didn’t have time to implement
- Ending cutscenes
- Knife upgrades
- Level failure (metal obstacle)
The most time-consuming part for me was preparing the slices in Blender. I'm a complete novice in it.
Here is the screenshot showing the hierarchy of objects.
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Files
index.zip Play in browser
Jul 22, 2023
Slice Vegetables
Result #3 from my challenge of making games in a week
Status | Released |
Author | JB |
Genre | Simulation |
Tags | Indie, Short, Singleplayer, Unity |
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