Hoopball

The second game of my challenge: to make games in a week. I select a successful, presumably simple, game and try to reimplement it as much as I can within a week.

Controls

A and D for one player. A,D and arrows for two players. The goal is to score 5 hits first.

In TWO HANDS mode, a player controls two rings simultaneously to aim for a time record.

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Soon I'm going to pick the next game.

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Feel free to educate me. Leave any questions, comments, suggestions, or improvements on the code and the game itself.

Notes

The reference game is Hoop Stars.

The trickiest part was understanding how to create a rigidbody with holes in Unity.

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